AI Insights · Timothy · April 2024
Top 5 Entertainment Mascot Games on Android in Sweden Q1 2024
In Q1 2024, the top 5 entertainment mascot games on Android in Sweden showcased varied trends in weekly downloads, revenue, and active users, according to Sensor Tower data.
In Q1 2024, the top 5 entertainment mascot games on Android in Sweden demonstrated a range of performance trends across weekly downloads, revenue, and active users. Here's a detailed look at how each app fared, based on data from Sensor Tower.
Angry Birds Dream Blast experienced fluctuations in its weekly revenue, peaking at approximately $2.1K in mid-January and stabilizing around $1.5K towards the end of March. Weekly downloads saw an increase towards the end of the quarter, rising from 58 in early January to 105 in mid-March. The app maintained a steady number of active users, with a slight decline from 3.5K to around 3K over the quarter.
World of Peppa Pig: Kids Games showed a notable increase in weekly revenue, peaking at $489 in mid-March. However, weekly downloads decreased significantly from 477 in early January to 164 by the end of March. The active user base also saw a decline, dropping from 1.2K to 947 during the same period.
Disney Emoji Blitz Game had a variable performance with weekly revenue fluctuating, reaching a high of $436 in late January. Weekly downloads were inconsistent, with a notable drop to zero in mid-March. Active users showed a downward trend from 281 in early January to 201 by the end of the quarter.
SpongeBob Adventures: In A Jam saw a steady increase in weekly revenue, peaking at $341 in late January and again at $240 by the end of March. Weekly downloads varied, peaking at 660 in mid-February and settling at 536 by the end of March. Active users increased from 555 in early January to 986 towards the end of the quarter.
My Little Pony: Magic Princess displayed a steady increase in weekly revenue, peaking at $240 in late March. Weekly downloads saw fluctuations with a peak of 429 in mid-January and ending at 185 by the end of March. Active users showed some variation but generally remained stable, ending the quarter at 2.5K.
For more detailed insights into the performance of these apps, visit Sensor Tower.